MMOG currencies was first introduced from the popular game EverQuest (EQ) with their currency "platinum", also known as "plat". Since the first pioneers of selling plats on Ebay, many have argued and frowned upon those that have ever purchased plats online. I recall many players harassing others with foul names such as "newb" and "ebayer". It has been over 5 years that everyone has been arguing whether the secondary market of trading MMOG money would ever be accepted.
Since the introduction of EverQuest platinum, there were probably more than 70% of players that wouldn’t even consider purchasing plats and discriminated against those who did. As of today, the numbers have been reduced extraordinarily. About 40% of the players now purchase currencies, 30% still disliking the idea and 30% of the other players probably does not care too much and may purchase some them selves in the near future.
Although online game currency is still a new trend to the online gaming community, it is getting popular at a very hasty rate. Within the end of 2010, I believe even the publishers themselves will support the foundation of the secondary market. Sony Online Entertainment (SOE) have now begun their own EverQuest 2 gold auction system and planning to start a new MMORPG in which they intend to sell currencies and items themselves. With their support, I’m sure the secondary market will be accepted over a period of time.
The secondary market is only as successful as the primary. With the release of World of Warcraft (WoW), there are now more than 4.5 million subscribers. A vast majority of those players are probably new to the MMORPG world. A large increase of subscribers means alot more potential for the secondary market. So far, WoW gold has been the hottest seller of the year and perhaps a few more years down the road.
With the huge demand on, many players have even started a career in which they collect money, items and other virutal assets and sell them to players or to stores who may buy them at wholesale price and resell it back to individuals.
The secondary market one day may even be bigger than the primary. Many gamers of today probably spend more on buying currencies, items and equipments than their subscription fee. The publishers themselves can't even deny the fact that there are lots of money to be made in the secondary market that over a vast period of time I'm sure they will be selling their virtual assets themselves. As for whether the players will support it or not, I believe is just a matter of time before acceptance, of course there will always be a few who will dislike the idea.
Showing posts with label MMOG. Show all posts
Showing posts with label MMOG. Show all posts
Sunday, September 4, 2011
Saturday, January 22, 2011
Different Types of MMOGs
Massively multiplayer online games (MMOGs) have been growing in popularity in recent years. These are the computer games that allow huge numbers of players to interact with each other through the Internet. Recent popular MMOG titles include Everquest 2 and World of Warcraft.
Underneath the huge overarching genre of MMOG, there are subgenres that branch off and are gaining popularity in and of themselves. A few of them are listed below.
MMORPG
This stands for “massively multiplayer online role-playing games.” MMORPGs are probably the most popular type of MMOG. They are huge online computer role-playing games that allow large populations of players to interact with each other in a cooperative or competitive manner, or both at the same time. Each player’s character wears an avatar, or a visual representation of what their character looks like. Players roam vast virtual worlds that are always changing, where they can meet old and new virtual characters as friends or foes and act out a number of actions, including killing, purchasing items, and carrying conversations with other characters.
Most MMORPGs require players to either buy client software for a one-time payment or pay a monthly subscription fee in order to have access to the game’s virtual worlds.
MMOFPS
This stands for “massively multiplayer online first-person shooter.” These are computer games that allow players to engage in individual or team combat. They also utilize experience points in order to keep the games more engaging on a long-term basis for players who want to see their character develop. Due to the demanding requirements of these games, players with slower computers may lag on their server, slowing down their gameplay and making it difficult to enjoy the full gamut of the game’s entertainment experience. These games also require monthly fees in order to pay for server upkeep and troubleshooting staff.
MMORTS
This stands for “massively multiplayer online real-time strategy.” These games combine real-time strategy with the ability to play with huge numbers of players online at the same time. They allow the players to control their forces overhead.
BBMMORPG
This lengthy series of letters stands for “browser-based massive multiplayer online role-playing games.” These are played through Internet browsers, which allow both developers and players to avoid the costs and hassles of creating and downloading clients. They have 2D graphics or are text-based, and utilize browser plugins and extensions.
MMMOG
These “mobile massive multiplayer online games” are games that are played using mobile devices such as cellular phones or pocket PCs.
Underneath the huge overarching genre of MMOG, there are subgenres that branch off and are gaining popularity in and of themselves. A few of them are listed below.
MMORPG
This stands for “massively multiplayer online role-playing games.” MMORPGs are probably the most popular type of MMOG. They are huge online computer role-playing games that allow large populations of players to interact with each other in a cooperative or competitive manner, or both at the same time. Each player’s character wears an avatar, or a visual representation of what their character looks like. Players roam vast virtual worlds that are always changing, where they can meet old and new virtual characters as friends or foes and act out a number of actions, including killing, purchasing items, and carrying conversations with other characters.
Most MMORPGs require players to either buy client software for a one-time payment or pay a monthly subscription fee in order to have access to the game’s virtual worlds.
MMOFPS
This stands for “massively multiplayer online first-person shooter.” These are computer games that allow players to engage in individual or team combat. They also utilize experience points in order to keep the games more engaging on a long-term basis for players who want to see their character develop. Due to the demanding requirements of these games, players with slower computers may lag on their server, slowing down their gameplay and making it difficult to enjoy the full gamut of the game’s entertainment experience. These games also require monthly fees in order to pay for server upkeep and troubleshooting staff.
MMORTS
This stands for “massively multiplayer online real-time strategy.” These games combine real-time strategy with the ability to play with huge numbers of players online at the same time. They allow the players to control their forces overhead.
BBMMORPG
This lengthy series of letters stands for “browser-based massive multiplayer online role-playing games.” These are played through Internet browsers, which allow both developers and players to avoid the costs and hassles of creating and downloading clients. They have 2D graphics or are text-based, and utilize browser plugins and extensions.
MMMOG
These “mobile massive multiplayer online games” are games that are played using mobile devices such as cellular phones or pocket PCs.
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