Showing posts with label how to. Show all posts
Showing posts with label how to. Show all posts

Sunday, June 3, 2012

How to buy a pawn shop guitar the safe way


There is something about pawn shops. In fact, some people recorded whole albums about them. As a man, I think it’s the smell. Seriously. Next time you walk past a pawn shop, walk in and take a big huge sniff. It’s the smell of a potential bargain, a possible rip off. Pawn shop hunting is the modern day civilised hunting expedition.

On a recent hunting trip I managed to trap a PRS SE Single Cut Soap bar Model. It’s an SE, so it’s a Korean model. I had a look online and it lists for about 700 pounds, so it’s still a bargain.
Basically, I was looking for a cheap guitar case at the pawn brokers because I’m one case short these days, and as I was leaving I saw it in the window. I came home, asked the better half if I can get guitar number seven and she said ok, because she knows how much I want a PRS, and [suck up mode] because she is the most lovely person in the word [/suck up mode].
I went back up to the pawn broker, and asked for a play. It was awful. Absolutely unplayable. He said he had it in there for a while and that it had been reduced because for some reason he can’t sell it. All the problem was is that the bass side of the bridge was WAAAYYY to low. I pulled out a ten cent coin, four turns of the bridge bolt, BINGO, perfect playability.
Yeah, the tone control will likely need replacing, but big whoop. It sounds beautiful, even with the dead strings on it. I even got him to throw in a case for $0. Bargain and a half.

How much I hear you all ask?

$499 Australian Dollars. Go do the math! I can’t wait to finish paying this off in the next few weeks and going wild. It just seems to be that every guitar I want is falling right in front of me. I few months ago, I was really wanting an S-S-S Strat. Then I get a phone call from someone I had not seen in two years offering me her partner’s guitar that he does not play. It was an S-S-S Strat. $100 later and it was mine. Now I get the PRS I’ve been wanting for years.

So here are my rules for pawn shop guitaring.

1. Never impulse buy
You see something you like, don’t just grab it and run (unless you think you can get away without getting caught). Play the guitar for a while. Put it down and come back in the next few days. See if it still feels the same and has the same appeal as that initial reaction. The last thing that you want to do is to buy a guitar that you loved at the time only to take back to the same pawn shop a few weeks later.

2. Have a goal
This follows on from tip number one. Have a goal as to what type of guitar you are after. By that I mean you should a clear definition of what you want to buy. This will help you avoid the impulse buy, and focus your attention so you don’t get distracted by all the shiny things in the shop. Going back to my PRS example, I’ve been looking for a nice guitar with soap bar style pickups now to round out my collection. I wasn’t necessarily after a PRS, but that came as a giant bonus. It was the only guitar that had the features I was after, and as such was the only guitar I picked up and tried. Don’t by a guitar that you don’t need, unless of course it is something exceptional.

3. Play with the knobs and know how a guitar works
The ones on the guitar you dirty fiends. Turn all the knobs, waggle the lead, and flick all the switches. Make sure they all work, and if not, have a rough idea if you can fix it yourself or how much it may cost you. You don’t want to spend $100 on a guitar and then have to do $300 worth of work on it. The PRS has a busted tone pot, and I can most likely fix that myself, and at worse, I no someone who will fix it for a few beers. You also need to know a little about the setup of guitars. The PRS again is a great example. The strings were to low, and after looking down the neck I could tell the issue was just the bridge height. Simple things like that can get you a bargain. This guitar had been ignored my who knows how many people before me because they did not know how to correct that simple problem. A little knowledge is your friend here.

4. Try some different amps
This is very important. The person running the pawn shop will always plug you into a small Fender combo and crank the reverb. I honestly think that those small combos were designed by Fender exclusively for the pawn shop industry because they make every guitar sound great. So try the guitar with that crappy 15W no name amp as well. It will give you a much better idea on the true sound quality.

5. Don’t pay for the case
From my experience, the person who pawns off any decent guitar will have had it in a case, and the case will likely be out the back of the shop. Ask about the case, ask if it is included in the price, and if not ask why not. 75% you’ll get the case for free, 20% heavily discounted, and the remaining 5% involves you walking out of the store. They want the sale just a bad as you want to buy the guitar so let them chase you.
Well, I’ve got a few weeks until I get my new pawn shop beauty. I’ll make sure to let you know how she settles in. Till next time…


Friday, April 20, 2012

Choosing The mp3 Player That Suits You


If you've been looking around for an mp3 player, chances are you're very confused with all the different specifications and the vast array of models out there. You've read that you can get your entire music collection on to one mp3 player and that's true - but not every mp3 player. You have also been told that you can throw them around, go jogging with them, climb a mountain with one and all this is true - but again, not every mp3 player will withstand this treatment.

Basically, if you want to get physical with your mp3 player then you need one with no moving parts. In this case, the iPod is not what you want. You would be looking for a machine which saves it's music to memory. Some of the most popular mp3 players which fall into this category are in the Creative MuVo range.

There are basically three types of mp3 player. Hard drive based, memory based and mp3 CD player based. The hard drive mp3 players allow you to store thousands of tunes whilst the memory based version sacrifices music volume for freedom of movement. You can even get waterproof mp3 players! The mp3 CD players read the mp3 music from a CD which you have pre-burned.

So now you have enough information to know what type of mp3 player you should be looking for. Now what about capacity? How much music can you get on the various players out there? Let's take a look ....

If you want your music to sound good you want to be using at least CD quality mp3s. One minute of CD quality mp3 takes up around 1Mb. The memory based mp3 players have a top limit of around 500Mb meaning you can get roughly 120 average length tunes on there. But the top end hard drive versions go up to as much as 60Gb which is a whole lot of music - an anorak's dream :)

Another consideration is battery life. The hard drive mp3 players plough through the batteries at a rate of knots since the disk has to physically turn. The memory based option uses a lot less battery power. Many of the memory based mp3 players use the AAA size battery which is very convenient since you don't need a re-charger and you don't need to search for hard to find battery types. You'll find that most hard drive versions use lithium-ion rechargeable batteries and if you use your mp3 player a lot, your re-charger will be in regular use. Many people simply leave the power lead plugged in when they are at home.

An important factor in your decision should be the size of the unit. If you want to use your player at the gym or while you're out jogging then you'll want the smallest player possible. There are some really tiny models on the market these days. You will usually have to sacrifice some storage with a very small mp3 players but you can usually get enough music on there to have a good long workout.

If you want to use your mp3 player more at home then size will not be such a great consideration. The iPod is still a very compact unit and most people will be able to fit their entire collection on there. Of course the iPod is not your only option and there are many excellent manufacturers out there. Just be careful of some of the cheap imports you see on ebay, often there is no support for these players.

As a replacement for the home hi fi system, the mp3 player is becoming more and more popular. High fidelity purists obviously will never be swayed but to most of us the quality of the mp3 is perfectly adequate for our everyday listening purposes.

In fact many modern players coming on to the market have been designed with both portability and versatility in mind. What better way to entertain your dinner party guests than to have your mp3 player randomly selecting music from over ten thousand of your favourite tracks? No more fumbling around in your CD rack trying to find the disk that lost its cover ;)

Now you know what to look for, go get yourself a player and join the digital music revolution.


Wednesday, June 8, 2011

A New Meaning To The Way We Perceive Television

TiVo is a consumer video device that allows end users to capture their favorite television programs to an internal hard drive. Since its introduction in 1999, TiVo has attracted an ever-growing number of clients. Although TiVo is, in fact, very similar to video recorders, the technologies it employs are complex and sophisticated, allowing more freedom of choice and better selections to be made by the user. The device not only records the programs that the user specifies but also presents other related material that is of potential interest.

All the information is stored on a non-removable hard drive, which offers plenty of space. You can record up to 140 hours on your TiVo, selecting the exact programs that you are interested in. The box then does its job recording everything you wanted while you are “out living life”, as TiVo makers state. Additional features include the fact that you can pause a live show being recorded and replay it. The user also has the option of “time shifting” a program – viewing it without waiting for the recording to complete. Another useful feature is the slow motion mode, which enables you to watch that favorite sports scene over and over in great detail. You also have the option of searching a show by title, actor, genre or keyword, bringing the TiVo experience closer to the realm of the World Wide Web. And speaking of the Internet, you can set up the recordings on line as well. The device was quickly accepted by viewers in USA and Great Britain, where this service is available. Today the company has around 5 million subscribers in America for its Tivo service.

The TiVo box is easy to set up and works with antenna, cable, digital cable, satellite or any other combinations. You also need to activate the TiVo service, which enables you usage of the box and grants you access to all the device’s features. TiVo’s creators were TiVo Inc., a company started by Time Warner’s Full Service Network and Silicon Graphics. To find out more about TiVo go to their website at www.TiVo.com .

There is no doubt Tivo has expanded the arrey of choice of entertainment in the American living room. It has been a great addition, especially for the busy way of American life as it has given them an added way to organise their living.

Saturday, May 22, 2010

Comic Books: Our Own Worst Enemy?

Like most comic publishers I spend quite a bit of time thinking about the state of the industry and how to make it better – well, truthfully, how to make my little corner of it better. After spending a lot of time thinking it over and discussing what everyone perceives to be the main elements leading to the downfall of comics (the distributor monopoly, for example), I realized what the biggest problem and killer really is: the industry.

I believe most of the problems that we encounter “in the industry” come from the industry itself. First off, comic companies tend to publish only for those who are already in the industry. Comic publishers usually target their marketing towards those who are already here and creators tend to create product only for those who are already well-versed in industry. Very rarely does the thought of bringing new readers in really ever pop up, which is insane. That would be like Hollywood only creating films for those who work in film and television. As wacky as it sounds, this seems to be the mentality of the industry at large.

Magazines like Cosmopolitan are fashion magazines, but their audience is the average woman (or girl) interested in fashion and not members of the industry itself. Their advertising stretches beyond fashion industry trade publications and into the mainstream itself, where its buyers reside. Why short sell your books only to the 50,000 or so members of the active comic community and not go for millions of people out there who enjoy action movies?

Comic publishers aren’t the only ones to blame, either. Creators themselves are as big a deterrent to new readership as anything else. If you want to know why, take a look at a modern comic versus one from as late as even the mid eighties and you’ll see one very big difference. No, I’m not talking about paper or printing processes. The art itself is the main problem with comics. Solid, clear storytelling has become a thing of the past. A new buyer will find most modern comics unreadable because the solid storytelling of days past (along with gutters – remember, full page bleeds on every page get confusing) is gone.

Do you know why a lot of new readers are picking up Manga titles? It’s because they are easier to read than US ones. Even with the flipped format, most Manga has straight forward enough storytelling that even the most uninitiated reader can follow what is going on and which panel comes next. This can’t be said about most US titles (indy or mainstream). The fact that the current trend in the US is for over rendered, poorly thought out computer coloring, doesn’t help readability at all.

Comics and comic art have become so inbred the only ones who can stomach them are their sister-mothers. But it doesn’t have to be that way.

The general public will read comics if you can get yourself out of the industry mindset and start creating comics for readers instead of for an industry more interested in John Byrne’s latest social blunder than in buying your books.

Some places to consider for your books (depending on its target audience) are non-chain book stores, new age shops, record stores (Tower is starting to have a great selection of indy and small press ‘zines), libraries, corner markets, magazines with a similar areas of interest, schools, local area mailer compilations (such as the little coupon books you get in the mail), area events (concerts are a great spot), swap meets, arcades or game stores. There is an endless list of places that might be willing to carry your work if you let them know it’s out there. You might have to spend some money to advertise. Get used to it. The old adage, “you have to spend money to make money,” is true for any business.

Here are some tips for making your books more accessible to general audiences:

1) Market your books outside of comic-specific areas. Figure out who might be interested in your book and pursue those outlets. There are tons of places out in the world that would be willing to sell your comic…but they have to know it exists first. I’ve had success at art festivals, flea markets, record stores, sci fi magazines and more. Get as creative with your marketing and sales as you do with actually producing your book. It’s worth the extra effort.

2) Get rid of full page bleeds on every page. Don’t be afraid of negative space around your pages. It will actually open up your pages and keep them from looking cramped.

3) Don’t forget the gutters! Overlap panels are interesting from time to time, but gutters help to keep the art readable and from blending together. They’re also great for pacing in your storytelling.

4) If you’re going to color your books, don’t go for the over-rendered look that most comics use. It’s muddy and unclear. Look at animation or places like Disney Adventures for reference on coloring. Most “cartoony” books are well colored because they want to make sure the work is readily accessible to readers of all ages. Not every panel needs to be a fully digitally painted work of "art."

5) Think of storytelling. The most important thing in a comic is that you do not lose your audience. If at any point your readers get confused as to where to read next, then you’ve failed at your job as a storyteller. And, remember, “style” is no excuse for poor storytelling (or poor artwork in general, but that’s a rant for another time)

6) Don’t have large blocks of text or dialogue in each panel. There’s an old unwritten rule in mainstream comics (and one that has been largely forgotten or ignored): never have more than 26 words in any balloon or caption box. Anything more than that and the words will run together, potentially causing readers to skip over sections of what is on the page.

7) This one is going to cause any comic collector to cringe: get rid of issue numbers. Or, if you just have to have them, place them in the indicia only. Issue numbers are one of the big obstacles for new readers, especially in periodical product like comic books. A reader needs to be able to come in on any issue and not have to worry about having to read 10 back issues to know what’s going on. Sure you can let them know there are other stories they can read (and, which will be available in trade paperback), but don’t make those stories required reading. Follow Cosmo’s lead (or Playboy’s) and just have the month and year on each cover. Comics should be entertainment first and foremost. Get out of the collectible mindset.

8) Forget the mantra, “comics aren’t just for kids anymore.” It’s old, played out and is part of the death sentence of the industry. Creators have spent so much time trying to prove that comics can be for adults that they’ve forgotten to build the next generation of fans by only making comics for older fans who are already in comics. Without young readers there is no future in the industry. As a second part of this thought, just because your comic has adult language, nudity and graphic violence doesn’t automatically make the book for adults. Vertigo and “Ultimate” writers take note.

9) Be prepared to get your hands dirty and do some work. Publishing is a business and, at first, you may find yourself putting in as much time marketing as you do creating. That’s not a bad thing.

My heresy will end with this statement: the only way to save comics may be to let the comic industry, as it exists right now, shrivel up and die. It’s on the road as it is, with everyone racing to tear whatever pieces they can get from its still (barely) living corpse. The industry isn’t the heart of comics and didn’t make them, so dare to be different. Put down the latest issue of the comic industry death watch, Wizard. Ignore the party line that an indy book will sell less than 250 copies – there is a world outside of the Geppi chokehold.

A bit of inspiration for you: Nifty's main title, the Cadre, sells over 5000 copies per issue and 90% of that is outside of the comic industry. Not bad for a black and white, mainstream style super hero comic.

The world is a big, beautiful place full of potential new readers. You just have to venture out and find them.