Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Tuesday, December 7, 2010

Beginner's Final Fantasy XI Gil Guide

Having enough FFXI Gil is the most essential aspects of the game. Gil the major currency used when purchasing or trading items. To be a good player you will need allt he Gils you can get. No matter how great your game skills are you will need the Gils to get your equipments, armors, weapons and other items. Having the gears early in the game will help you advance to higher levels at a faster pace than others can. Here are some good tips to start your career in Final Fantasy XI.

Warp Quest
This method can get you about 10k gil within an hour. You need to start with 1k to purchase a slime oil. After you've purchased the slime oil, bring it to an NPC named "Unlucky Rat" in the Metal district of Bastok in exchange for a warp scroll. The scroll sells for about a good 7-10K. Seems easy? Well slight problem with this method is that you will need to have enough fame built up before the NPC will take your slime oil. You will be required to run around town doing low level missions to get your fame up. This is where it gets a little time consuming but 10k gil an hour for a lowbie is really good. You can also redo this quest by creating a mule account and transfering 1k gil to that character.

Just Badge Quest
The Justice Badge quest is located in Winhurt and will require 1 rabab tail and 4 onions to complete. you can buy the stack of rabab tail in the auction house for 50-100gil. Easy to do at low level. In the docks of Winhurst you will find an NPC that you can give the rabab tail to. He will give you the Justice Badge which sells for 500-2000 gil in the auction house. After receiving the bad, give him 4 wild ionions and you'll receive a scroll that sells up to 5000 gil. You can repeat this quest by using a mule.

Fire Crystals
A stack of first crystals can sell for 2000 gil easily over at the auction house. There are 2 good methods to collect fire crystals. The more commonly used method would be the usual beat the mob down and loot method. To start you need to be around level 7-10. You will need signet cast on you at your town gates. Head out North to Gusterburg where you will be able to find many vultures. You'll only want to kill the vulters and nothing else to conserve time. To the Northwest of San D'oria there is an area full of Orcs. The orcs drop a nice amount of fire crystals as well. You can probably average about 3 stacks in an hour. 6000 gil in an hour for a level 7-10 is not too bad.

The other method of farming fire crystals is by gardening. You start by buying a brass flower pot in the auction house, several vegetable seeds and some water crystals. You then plant the flower plot in your Mog house and put in the vegetable seeds. Feed it some water crystals, after 1-3 days you will have 17 fire crystals come out of it. You can have up to 6-8 flower pots per house, you can easily make 20-30,000 gils every 2-3 days. It only takes a few minutes to purchase the accessories and to plant them. It's a wealthy short term investment. Money growing on trees is the way I think of it.

Monday, November 15, 2010

All About Warhammer Fantasy

You have probably heard of Warhammer and Warhammer 40k, and if you have not then chances are you have seen the excellent computer game Dawn of War.

Games Workshop are the masterminds behind these epic franchises. As the largest tabletop battle games company in the world, Games Workshop are also responsible for the more recent games based on the Lord of the Rings trilogy.

A Little History
Warhammer Fantasy Battle was the first game to be set in Warhammers alternate middle earth realm. Since its release in 1983 Warhammer has inspired generations of table top gamers, introducing them to painting and collecting the miniature models that represent battlefield units.

Warhammer 40k is Games Workshops futuristic version of the original game, set in the far future. Post apocalyptic societies struggle to control the galaxy, finding strange alien races and evil around every corner. This franchise was brought to wide media attention with the release of Dawn of War on the PC in 2004.


The Warhammer Fantasy Franchise
The Warhammer fantasy franchise encompasses table top games, role-playing games, card games, computer games, books, magazines and comics. Games Workshop is famous for the hard line it takes against impersonators and those who try and sell fake versions of their products, specifically the miniatures needed to play the table top games.

25 years of game development has produced an amazingly rich and detailed world. The official website lists over 200 written resources for Warhammer Fantasy. Additionally many older products are no longer in print or are unavailable.

The depth of information is staggering. Historical, religious and political histories are available for each of the 15 major armies used in the game.

Warhammer Fantasy inspires amazing artwork. Books produced as part of the worlds background feature stunning illustrations. Fans of the franchise also produce spectacular artwork of their own – often rivalling the official artists.


An Expensive Hobby
Warhammer has come a long way from those early days. Games Workshops commercial attitude to the franchise has turned many unsuspecting people into serious hobbyists who are almost addicted to the system.

Miniatures are supplied unpainted and unassembled, much like an airfix model. To collect, build and paint armies consisting of hundreds of models is not for the faint hearted! Add to this the need to create scenery and model buildings and you begin to appreciate the time, effort and money that fans invest into Warhammer.


Warhammer And The Future
The Warhammer franchise appears to be eternal. Games Workshop are clearly willing to move with the times as demonstrated by the release of several computer games in the past decade.

The impending release of a Massive Multiplayer Online Role-Playing Game (MMORPG) – Warhammer: Age of Reckoning - based in the Warhammer fantasy world is adding to the reputation of this gaming giant. Nearly 600,000 people have signed up hoping to get a sneak preview of the game, providing solid evidence that Warhammer is now firmly in the mainstream.

Sunday, November 14, 2010

All About Warhammer Fantasy

You have probably heard of Warhammer and Warhammer 40k, and if you have not then chances are you have seen the excellent computer game Dawn of War.

Games Workshop are the masterminds behind these epic franchises. As the largest tabletop battle games company in the world, Games Workshop are also responsible for the more recent games based on the Lord of the Rings trilogy.

A Little History
Warhammer Fantasy Battle was the first game to be set in Warhammers alternate middle earth realm. Since its release in 1983 Warhammer has inspired generations of table top gamers, introducing them to painting and collecting the miniature models that represent battlefield units.

Warhammer 40k is Games Workshops futuristic version of the original game, set in the far future. Post apocalyptic societies struggle to control the galaxy, finding strange alien races and evil around every corner. This franchise was brought to wide media attention with the release of Dawn of War on the PC in 2004.


The Warhammer Fantasy Franchise
The Warhammer fantasy franchise encompasses table top games, role-playing games, card games, computer games, books, magazines and comics. Games Workshop is famous for the hard line it takes against impersonators and those who try and sell fake versions of their products, specifically the miniatures needed to play the table top games.

25 years of game development has produced an amazingly rich and detailed world. The official website lists over 200 written resources for Warhammer Fantasy. Additionally many older products are no longer in print or are unavailable.

The depth of information is staggering. Historical, religious and political histories are available for each of the 15 major armies used in the game.

Warhammer Fantasy inspires amazing artwork. Books produced as part of the worlds background feature stunning illustrations. Fans of the franchise also produce spectacular artwork of their own – often rivalling the official artists.


An Expensive Hobby
Warhammer has come a long way from those early days. Games Workshops commercial attitude to the franchise has turned many unsuspecting people into serious hobbyists who are almost addicted to the system.

Miniatures are supplied unpainted and unassembled, much like an airfix model. To collect, build and paint armies consisting of hundreds of models is not for the faint hearted! Add to this the need to create scenery and model buildings and you begin to appreciate the time, effort and money that fans invest into Warhammer.


Warhammer And The Future
The Warhammer franchise appears to be eternal. Games Workshop are clearly willing to move with the times as demonstrated by the release of several computer games in the past decade.

The impending release of a Massive Multiplayer Online Role-Playing Game (MMORPG) – Warhammer: Age of Reckoning - based in the Warhammer fantasy world is adding to the reputation of this gaming giant. Nearly 600,000 people have signed up hoping to get a sneak preview of the game, providing solid evidence that Warhammer is now firmly in the mainstream.

Friday, June 4, 2010

Ignorance and Fantasy

Are beliefs not often the children of ignorance and fantasy? Consider the heavenly view of the world that young souls entertain at the height of their innocence, when their youth has been surrounded by love and filled with happiness. Hear their laughter. Dreams expand in a vacuity of knowledge like a laughing gas and induce the blindest, the purest joy. Ignorance is bliss, as they say, because it spares us the mental restraints associated with knowledge (which reveals the limits of reality and hence the impossibility of our fantasies). It is the ultimate playground where the mind can build castles in the air, create a wonderland, and live delightedly in this kingdom of reverie. It paves the way for the reign of error, as it leaves us to believe whatever we like. Everything that is desirable is realizable, if not real, until we find evidence to the contrary. Santa Claus eventually dies of our old age – when we are no longer so young, so green, that we are easily fooled by a tall story. In truth, however wise we may be, we are still at risk. We spontaneously indulge in fantasies about the world here below, which is never totally known, or the beyond, which is unknowable. We are always tempted to believe that our health, our relationships, our career, or any other part of our life, will be wonderful, or that our death will not be an end, but a passage from here to a paradisal hereafter. This temptation is irresistible for many when they discover a charismatic fortuneteller or spiritual leader who professes this belief, which remains unproven nonetheless. Our believing is then the result of ignorance and fantasy, plus faith. An example of self-deceit that concerns young idealists and betrays their warm-blooded aspiration for perfect love is the illusive passion they often experience toward attractive members of the opposite sex whom they little know. By perfect love I mean a complete and durable harmony at every level – physical, psychological, intellectual, and spiritual – between two lovers. It involves friendship to a high degree, as the words “girlfriend” and “boyfriend” suggest. While it includes lust, it transcends and transfigures it. Pop songs are common vehicles for this ideal, which entices many young souls. I am thinking of young men in particular, who are usually quick to fantasize about pretty young women and fall madly in love with them, or rather with a fantastical image of them. This quickness is typical of their ardent and imprudent youth. It needs nothing more than a few smiles and nods, a few gracious words of agreement, to make these young men imagine they have found a soul mate, as they pour out their inner self – their sense of what is good, true, right, or sacred. A few auspicious signs and, voilà, they take the pretty young women for dream girls and are besotted with them! A few misleading signs, in fact. Every charm hides a cause for alarm. If, in the struggle for survival and happiness, society is a cure for individual limitations (an imperfect cure to be sure, with side effects), it is also a pill hard to swallow. Civility is a smooth sugar coating that eases the swallowing. Give thanks to those who phrase their discontentment with delicacy and embellish it with a compliment and an encouragement. No nagging, no gagging. Sometimes civility excludes honesty and amounts to well-meaning or self-serving hypocrisy. It turns into servility through a mix of kindness and weakness, or through pure selfishness. One way or another, some people are fooled, kept in the dark, while they should live wisely, in the light of knowledge. They are denied truth: the opportunity to conceive of their true situation and achieve their true purpose. Young men, among the fantasizers I referred to earlier, are often lured by the social graces of pretty young women. The poor fish take the hook and eventually discover they have made a mistake, like many others in the same boat. The dream girls were ordinary maidens or vixens who first behaved and talked infinitely sweet, and later proved lovable in a limited way or revealed their sour temper. A long intimacy is a good test of a couple's true nature. It always strips relationships of the silky appearance they sometimes have initially, when seduction overrides every other consideration. This appearance is superficial and deceptive like the outer layers of an onion. Once it is removed, after a succession of changes that marked a gradual return to naturalness, conflicts arise. The truth is uncovered; tears are shed. Many young fantasizers part from their lovers at this point. They embark on another relationship until the next disillusion, the next dissolution, then embark on another relationship, and so forth. They do the same in other areas of life, starting this or that with high expectations and quitting upon the first difficulties, time and again. They never settle for less than perfection; they never build anything to speak of. Some of these fantasizers stop this nonsense after a number of disappointments and finally change into brave realists. Their bravery distinguishes them from other disenchanted souls who give up hope to give in to laziness with a clear conscience. These defeatists confuse their attitude with realism and suffer nullity or mediocrity rather than fight for excellence, which is possible, unlike perfection. In their view, humans are in their element only when fantasizing, like fish when swimming. In fact, humans – who are adaptable – are closer to amphibians than to fish. They can come back to earth without dying of frustration, and even better, with a chance to live happily, thanks to a blend of struggle and resignation that yields joy and serenity. Brave realists know and accept the conditions and limitations of happiness. They think it all the more precious as it has a high cost and is bound to be lost sooner or later. They also understand that although one may indulge in a fickle existence for a while, one must eventually commit and apply oneself to a particular relationship, study, or career, in spite of imperfections and difficulties, if one wishes to achieve something worthy of mention. Nothing good can come from a search for better that always leaves one thing for another.

Sunday, March 21, 2010

ARTURO EL REY - Book Review

This large (378 pages), fantasy-adventure novel should give best selling authors like Stephen King heavy competition. Fantastically interwoven with elements of King Arthur’s realm, including a little Arthurian romance, Arturo el Rey will keep the reader captivated.

The main character, Art Reyes, escapes gang life and joins the Marines – but when terrorists release the devastating plague, there was no government left to for him to serve. Survival of mankind is tentative at best, due to the drugged-up gangs of angry, distraught people attacking defenseless plague survivors. Brutality and recklessness have reduced the number of women, preserved food is dwindling, fuel is sparse while life-saving and pain-killing drugs are being consumed by stressed out survivors at an alarming rate.

One safe haven is created by a ruthless man who rules with an iron fist. In the meantime, Art struggles to find meaning in the haunting dreams that leave him with a feeling he has a purpose to fulfill. As he strives to find some balance between surviving the elements and violence and retaining freedom, Art accidentally discovers himself. Thrown into the position of leader and possibly the savior of civilization, Art battles rivalries and evil men.

I can quite safely say this is one of the better books that I have ever read. Joan Hall kept me captivated from page one and on. I felt torn when I had to set the book down and deal with life! An excellent read that I heartily recommend to anyone who enjoys the adventure and fantasy genre.

ISBN#: 1554102587
Author: Joan Upton Hall
Publisher: Zumaya Otherworlds

~ Lillian Brummet - Book Reviewer - Co-author of the book Trash Talk, a guide for anyone concerned about his or her impact on the environment – Author of Towards Understanding, a collection of poetry. (http://www.sunshinecable.com/~drumit)

Wednesday, March 3, 2010

Anthony Sheenard is the Best European Sci-Fi Author

This year the Eurocon was hold in Copenhagen, Denmark - the Eurocon is the official yearly sci-fi convention of the European Science-Fiction Society (ESFS).

The ESFS founded a few prize to the best European persons in the sci-fi field - best author, best promoter, best translator, best artist, best publisher, best magazine. The best author of 2007 is a Hungarian sci-fi writer, Sándor Szélesi, who has almost 25 novels and a lot of short stories - mostly published in Hungary.

The 38 years old sci-fi, fantasy and thriller writer has an author name - he is publishing his books as Anthony Sheenard. (Most Hungarian authors forced to use English names by the publishers.)

He was the editor of a Hungarian sci-fi magazine called Átjáró (~Gateway), and a lot of his short stories are published by the Galaktika, which is the most famous Hungarian SF magazine.

His first fantasy novel was published at the Cherubion Press in 1994. His first SF novel, The Settlers was published in 1997, and was later awarded the Zsoldos Péter Award as the year's best Hungarian SF novel.

Sándor Szélesi also wrote mystical historical novels and thrillers, and two volumes containing collections from his 70 short stories have also seen the light of day.

At the moment he is working as a script writer in a Hungarian television series.