Having enough FFXI Gil is the most essential aspects of the game. Gil the major currency used when purchasing or trading items. To be a good player you will need allt he Gils you can get. No matter how great your game skills are you will need the Gils to get your equipments, armors, weapons and other items. Having the gears early in the game will help you advance to higher levels at a faster pace than others can. Here are some good tips to start your career in Final Fantasy XI.
Warp Quest
This method can get you about 10k gil within an hour. You need to start with 1k to purchase a slime oil. After you've purchased the slime oil, bring it to an NPC named "Unlucky Rat" in the Metal district of Bastok in exchange for a warp scroll. The scroll sells for about a good 7-10K. Seems easy? Well slight problem with this method is that you will need to have enough fame built up before the NPC will take your slime oil. You will be required to run around town doing low level missions to get your fame up. This is where it gets a little time consuming but 10k gil an hour for a lowbie is really good. You can also redo this quest by creating a mule account and transfering 1k gil to that character.
Just Badge Quest
The Justice Badge quest is located in Winhurt and will require 1 rabab tail and 4 onions to complete. you can buy the stack of rabab tail in the auction house for 50-100gil. Easy to do at low level. In the docks of Winhurst you will find an NPC that you can give the rabab tail to. He will give you the Justice Badge which sells for 500-2000 gil in the auction house. After receiving the bad, give him 4 wild ionions and you'll receive a scroll that sells up to 5000 gil. You can repeat this quest by using a mule.
Fire Crystals
A stack of first crystals can sell for 2000 gil easily over at the auction house. There are 2 good methods to collect fire crystals. The more commonly used method would be the usual beat the mob down and loot method. To start you need to be around level 7-10. You will need signet cast on you at your town gates. Head out North to Gusterburg where you will be able to find many vultures. You'll only want to kill the vulters and nothing else to conserve time. To the Northwest of San D'oria there is an area full of Orcs. The orcs drop a nice amount of fire crystals as well. You can probably average about 3 stacks in an hour. 6000 gil in an hour for a level 7-10 is not too bad.
The other method of farming fire crystals is by gardening. You start by buying a brass flower pot in the auction house, several vegetable seeds and some water crystals. You then plant the flower plot in your Mog house and put in the vegetable seeds. Feed it some water crystals, after 1-3 days you will have 17 fire crystals come out of it. You can have up to 6-8 flower pots per house, you can easily make 20-30,000 gils every 2-3 days. It only takes a few minutes to purchase the accessories and to plant them. It's a wealthy short term investment. Money growing on trees is the way I think of it.
Tuesday, December 7, 2010
Monday, December 6, 2010
Becoming A Game Tester
We have seen a record number of requests at Skeptic-Reviews from people wanting to know if this was for real and could any of these products really help someone to start making money while playing video games?
After doing our own independant research, joining some sites and reviewing the information, the truth is, there is a huge explosion in the need for game tester jobs. As video game sales skyrocket year after year, game developers need more and more game testers to go through levels, try out new characters and just play the game. Most games today have a multiplayer aspect to them and this requires extensive game testing to fine tune for release. For this, game developers will pay good money per hour to have these projects tested and re-tested again. The hard part is getting in with these groups to be a part of that labor force for the developers.
We discovered the game industry does these things in a certain way and they also have sources they go to for hords of game testers. Being a member of one of these clubs or joining a group of game testers is how you get your foot in the door to start making money for testing video games.
After some initial research we were able to aquire the information on dozens of products and clubs that claim to help you get started as a game tester. Only three made it to the review, the others were deemed to be scams and not worth any mention. We will save you the heartache and frustration of being ripped off by following our recommendation to one of the valid services we discovered below.
The following sites offer the best possible opportunities for becoming a full or part time "Game Tester".
We reviewed each one and the following is what we found:
Product 1 - Game Tester Guide
We were impressed by this program because the founder of this group is a game tester himself and has been making money doing this for some time now. His expert guidance was very helpful.
Game Tester Guide is a little different because it offers a one time membership fee of $44.95 but, that gets you in for life. This seems like a pretty good deal, then we dig further.
This program basically does it all for you! From the initial setup of your gamer profile to getting you submitted for the video game testing jobs. Then, you receive the games in the mail to play. Once you play them, there is a survey that you have to fill out and return. After you submit the review, they send you a check for your time!
We really liked Game Tester Guide because it had a lifetime membership, it was easy to get started and was realistic on the amount you will actually get paid to do this kind of job.
We gave them an 9 out of 10 score for their product. If you would like to sign up and take advantage of the lifetime membership, see if you qualify by viewing our full review at our site below.
Product 2 - Gamer Testing Ground
Gamer Testing Ground is a another great program that provides all the information, support and hook ups to get started at game testing in a short period of time. We liked the access to unreleased game titles and the broad selection of game assignments. The game copies are a nice bonus to the game tester job.
This program provides a ton of inside resources that will help you become a game tester in short period of time. The insider contacts and information here are invaluable to someone seeking a tester position. This information is impossible to aquire by yourself and with the right contacts and resources this plan gets you the job! We liked it and within a week, with a little effort, we were actually playing games for money!
This one also seemed to have access to some very popular game releases and the most unreleased game titles out of the three. If your in it for game diversity, then this one is for you.
We gave them a 8 out of 10 for their product. If you would like to sign up and take advantage of the special offer they are running, please follow the link at the end of this article.
Product 3 - Only For Gamers
The initial reaction was good. We thought the webpage was good and we were excited to see what the difference was with this one.
Once signed up and looking for how this one compared, we were hit with a decent 3-step plan to get paid to play games. We followed the steps and sure enough we started getting in on some unreleased games that needed game testers, we followed the plan and we were hired on to test a game that has a new version coming out next year. After a week of testing, we got our first check!
Only 4 Gamers had a different approach than some of the others and is geared to the person wanting to start right now. We found the information great and it did help us get some awsome gigs playing games. We also made some nice cash doing it.
We gave them a 7 out of 10 score for their product. If you would like to sign up with this one, and get started in this business right away, please click the link to our site below.
After doing our own independant research, joining some sites and reviewing the information, the truth is, there is a huge explosion in the need for game tester jobs. As video game sales skyrocket year after year, game developers need more and more game testers to go through levels, try out new characters and just play the game. Most games today have a multiplayer aspect to them and this requires extensive game testing to fine tune for release. For this, game developers will pay good money per hour to have these projects tested and re-tested again. The hard part is getting in with these groups to be a part of that labor force for the developers.
We discovered the game industry does these things in a certain way and they also have sources they go to for hords of game testers. Being a member of one of these clubs or joining a group of game testers is how you get your foot in the door to start making money for testing video games.
After some initial research we were able to aquire the information on dozens of products and clubs that claim to help you get started as a game tester. Only three made it to the review, the others were deemed to be scams and not worth any mention. We will save you the heartache and frustration of being ripped off by following our recommendation to one of the valid services we discovered below.
The following sites offer the best possible opportunities for becoming a full or part time "Game Tester".
We reviewed each one and the following is what we found:
Product 1 - Game Tester Guide
We were impressed by this program because the founder of this group is a game tester himself and has been making money doing this for some time now. His expert guidance was very helpful.
Game Tester Guide is a little different because it offers a one time membership fee of $44.95 but, that gets you in for life. This seems like a pretty good deal, then we dig further.
This program basically does it all for you! From the initial setup of your gamer profile to getting you submitted for the video game testing jobs. Then, you receive the games in the mail to play. Once you play them, there is a survey that you have to fill out and return. After you submit the review, they send you a check for your time!
We really liked Game Tester Guide because it had a lifetime membership, it was easy to get started and was realistic on the amount you will actually get paid to do this kind of job.
We gave them an 9 out of 10 score for their product. If you would like to sign up and take advantage of the lifetime membership, see if you qualify by viewing our full review at our site below.
Product 2 - Gamer Testing Ground
Gamer Testing Ground is a another great program that provides all the information, support and hook ups to get started at game testing in a short period of time. We liked the access to unreleased game titles and the broad selection of game assignments. The game copies are a nice bonus to the game tester job.
This program provides a ton of inside resources that will help you become a game tester in short period of time. The insider contacts and information here are invaluable to someone seeking a tester position. This information is impossible to aquire by yourself and with the right contacts and resources this plan gets you the job! We liked it and within a week, with a little effort, we were actually playing games for money!
This one also seemed to have access to some very popular game releases and the most unreleased game titles out of the three. If your in it for game diversity, then this one is for you.
We gave them a 8 out of 10 for their product. If you would like to sign up and take advantage of the special offer they are running, please follow the link at the end of this article.
Product 3 - Only For Gamers
The initial reaction was good. We thought the webpage was good and we were excited to see what the difference was with this one.
Once signed up and looking for how this one compared, we were hit with a decent 3-step plan to get paid to play games. We followed the steps and sure enough we started getting in on some unreleased games that needed game testers, we followed the plan and we were hired on to test a game that has a new version coming out next year. After a week of testing, we got our first check!
Only 4 Gamers had a different approach than some of the others and is geared to the person wanting to start right now. We found the information great and it did help us get some awsome gigs playing games. We also made some nice cash doing it.
We gave them a 7 out of 10 score for their product. If you would like to sign up with this one, and get started in this business right away, please click the link to our site below.
Sunday, December 5, 2010
Beating an RPG Game!
Alright. We all know it. You want to play Dungeons and Dragons, but that is just a level of nerd that you don’t want to reach. No offense to people who play it, since both groups will probably like a flash RPG. It is basically a quicky version of the game that started the whole genre. The benefit is that these are free and usually much simpler than the absurdly open-ended forefather.
When playing an RPG game, you need to decide exactly how you want to play it and decide whether you are really up for it. Most flash RPGs rely heavily on repetition for some of the training aspects, and this may frustrate you too much to actually finish. Some of them lack a save option too, so make sure you have about an hour or so to actually finish it up. Once you commit yourself, you just have to familiarize yourself with the characteristics of the game. You need to decide what traits you want and what actually matters. It is generally worthless to have 1 strength and 10 luck, for example. If you don’t want to be a fighter than don’t get strength, get intelligence or will or whatever your character needs. Getting off to a good start with a good character makes all the difference.
Now that you have a character, you need to just explore. Don’t be too afraid of dying randomly. Most well built RPGs don’t have ridiculous deaths to make the player angry. You play flash games to have fun, not to hate your life and some random programmer a thousand miles away. Once you know the lay of the land you can set some basic goals. Hunt or work to get money, so you can buy training for better stats, which let you get better equipment, which lets you get more money, which lets you get better training, etc. Get a game plan and an ultimate goal. If you can, you should also find some good quests to add a little character to the game.
While you’re leveling up, you must also pay attention. New levels open up as time goes on and new things will become available. These can often change the game and make it even better. You definitely don’t want to miss out on something good. In the same way, you shouldn’t get too far ahead of yourself. Don’t over-commit yourself on quests with time limits you can’t meet and don’t get ahead of your character. If you have to fight, you don’t want to pointlessly lose health in a fight you couldn’t win.
Finally, don’t overplay the game. You don’t need to have 999 points in each category. Some really open RPGs don’t have limits. This doesn’t mean you should waste three hours trying to max out your stats for no real reason. It may sound really stupid, but these flash games can be very addicting once you really get started.
These are good tips that any new player to the role-playing genre should enjoy. Playing a flash RPG may be something different, but it should be a lot of fun for the flash game player who enjoys a rich world that offers something new.
When playing an RPG game, you need to decide exactly how you want to play it and decide whether you are really up for it. Most flash RPGs rely heavily on repetition for some of the training aspects, and this may frustrate you too much to actually finish. Some of them lack a save option too, so make sure you have about an hour or so to actually finish it up. Once you commit yourself, you just have to familiarize yourself with the characteristics of the game. You need to decide what traits you want and what actually matters. It is generally worthless to have 1 strength and 10 luck, for example. If you don’t want to be a fighter than don’t get strength, get intelligence or will or whatever your character needs. Getting off to a good start with a good character makes all the difference.
Now that you have a character, you need to just explore. Don’t be too afraid of dying randomly. Most well built RPGs don’t have ridiculous deaths to make the player angry. You play flash games to have fun, not to hate your life and some random programmer a thousand miles away. Once you know the lay of the land you can set some basic goals. Hunt or work to get money, so you can buy training for better stats, which let you get better equipment, which lets you get more money, which lets you get better training, etc. Get a game plan and an ultimate goal. If you can, you should also find some good quests to add a little character to the game.
While you’re leveling up, you must also pay attention. New levels open up as time goes on and new things will become available. These can often change the game and make it even better. You definitely don’t want to miss out on something good. In the same way, you shouldn’t get too far ahead of yourself. Don’t over-commit yourself on quests with time limits you can’t meet and don’t get ahead of your character. If you have to fight, you don’t want to pointlessly lose health in a fight you couldn’t win.
Finally, don’t overplay the game. You don’t need to have 999 points in each category. Some really open RPGs don’t have limits. This doesn’t mean you should waste three hours trying to max out your stats for no real reason. It may sound really stupid, but these flash games can be very addicting once you really get started.
These are good tips that any new player to the role-playing genre should enjoy. Playing a flash RPG may be something different, but it should be a lot of fun for the flash game player who enjoys a rich world that offers something new.
Saturday, December 4, 2010
Battletoads Zits
Battletoads is a video came franchise that first relased in 1991. The first game titled "Battletoads", was a 2D Smash 'em up style video game from Rare Ltd. At it's release it was one of the most advanced video games to ever be released graphically. Such a success that the game was even turned into an arcade machine in 1994 in association with Electronic Arts.
The original story behind Battletoads, is of two teenaged, mutant toads (Not Teenage Mutant Ninja Turtles), who are both named after skin disorders, Rash and Zits. They are required to save their brother, who is also named after a skin disorder, Pimple, and the Princess Angelica. Princess Angelica is being kept captive by the Evil Dark Queen, who is the ruler of the Planet Ragnarok. They are assisted along the way by Professor T. Bird, who is equipped with a funky space ship.
The main characters in the game are:
Rash - The most popular Battletoad. Green in Color and weards black sunglasses. Real Name Dave Shar, he is the craziest and fastest of the Battletoads.
Zitz - The leader of the Battletoads. Intelligent and cunning, brown in color, his real name is morgan Ziegler
Pimple - Not the smartest toad, but he is powerful with brute force. Pimple is a tank, and not to be reckoned with. Often times seen using heavy objects in attack situations. Real name George Pie.
Professor T. Bird - The mentor and guider of the Toads throughout their mission. Often times seen mocking the toads when they fail, as he dislikes failure.
The Dark Queen - An Evil Queen, with a goal of destroying the battletoads in her ultimate mission in ruling the universe with her axis of allies. Noted that she looks strikingly similar to Elvira.
The original story behind Battletoads, is of two teenaged, mutant toads (Not Teenage Mutant Ninja Turtles), who are both named after skin disorders, Rash and Zits. They are required to save their brother, who is also named after a skin disorder, Pimple, and the Princess Angelica. Princess Angelica is being kept captive by the Evil Dark Queen, who is the ruler of the Planet Ragnarok. They are assisted along the way by Professor T. Bird, who is equipped with a funky space ship.
The main characters in the game are:
Rash - The most popular Battletoad. Green in Color and weards black sunglasses. Real Name Dave Shar, he is the craziest and fastest of the Battletoads.
Zitz - The leader of the Battletoads. Intelligent and cunning, brown in color, his real name is morgan Ziegler
Pimple - Not the smartest toad, but he is powerful with brute force. Pimple is a tank, and not to be reckoned with. Often times seen using heavy objects in attack situations. Real name George Pie.
Professor T. Bird - The mentor and guider of the Toads throughout their mission. Often times seen mocking the toads when they fail, as he dislikes failure.
The Dark Queen - An Evil Queen, with a goal of destroying the battletoads in her ultimate mission in ruling the universe with her axis of allies. Noted that she looks strikingly similar to Elvira.
Thursday, December 2, 2010
Buying World Of Warcraft Levels VS Power Leveling Yourself
Leveling in World of Warcraft can be very time come summing and at sometimes difficult. Spending hours playing the game just of for a couple levels a day may be getting you frustrated. So you may consider just buying your levels from a power leveling service. But lets see if buying your way to level 70 is really wroth it.
First let s take a look at buying your way to level 70 in World of Warcraft. So you load up Google at do a search for world of warcraft leveling service or some other relative keyword. After search around for the cheapest power leveling service you select one that you like. The next step would be to make sure that the wow leveling service is real; after all you don t want to pay for a service that s just going to take your money. After researching the company and you feel comfortable with there service. You decide to place and order. And that s that, so what are some pros and cons of buying power leveling service.
Some pros are that you don t have to work for the level; you hired someone to level for you, also the person that is leveling your character is a professional game. The pro gamer may know more tricks and secrets about World of Warcraft they you. Another pro is you could order at night then go to sleep and wake up 15+ more levels higher. It s like having your cake and eating it to.
But there are some cons that go with buying your Warcraft levels. Since you are not the one actually doing the leveling your not getting the game experience, so when your are level 70 and your in a party, you may not be a effective party member do to your lack of game experience. The biggest reason that you really shouldn t buy your levels is, you have to give out your login in name and password and what server you re on. I never recommend give out this personal information do to the fact that its link to a credit or debit card. The last disadvantage of buying a warcraft leveling service is that there not all are legit. There are a lot of so called leveling services that are just out to steal credit card numbers and/or warcraft login accounts. That s why if your considering buying from a leveling service, you have to do your research on that company.
So is there a way to quickly wow power level yourself, so you don t have to worry about some of the cons that I listed above. Well the answer in short is yes, you can learn the secrets that the professional gamers use when you buy a wow leveling service. After all if it works for the people that are leveling your character then it has to work for you. There are several World of Warcraft power leveling guides. But the top one has to be Brains Kopps 1-60, 60-70 power leveling guide. In this guide it teaches you the secrets of power leveling in warcraft, the ones that the pro gamers use. By power leveling this way you are not only are you getting the gaming experience you are quickly leveling your wow character. Also, since you are not giving out your account information you don t have to worry about credit card fraud or someone stealing your account. This is a big plus for me.
So in closing, what I m saying is if you want something done right, then you re going to have to do it yourself. Power leveling guides gives you all of the benefits of a leveling service with none of the disadvantages.
First let s take a look at buying your way to level 70 in World of Warcraft. So you load up Google at do a search for world of warcraft leveling service or some other relative keyword. After search around for the cheapest power leveling service you select one that you like. The next step would be to make sure that the wow leveling service is real; after all you don t want to pay for a service that s just going to take your money. After researching the company and you feel comfortable with there service. You decide to place and order. And that s that, so what are some pros and cons of buying power leveling service.
Some pros are that you don t have to work for the level; you hired someone to level for you, also the person that is leveling your character is a professional game. The pro gamer may know more tricks and secrets about World of Warcraft they you. Another pro is you could order at night then go to sleep and wake up 15+ more levels higher. It s like having your cake and eating it to.
But there are some cons that go with buying your Warcraft levels. Since you are not the one actually doing the leveling your not getting the game experience, so when your are level 70 and your in a party, you may not be a effective party member do to your lack of game experience. The biggest reason that you really shouldn t buy your levels is, you have to give out your login in name and password and what server you re on. I never recommend give out this personal information do to the fact that its link to a credit or debit card. The last disadvantage of buying a warcraft leveling service is that there not all are legit. There are a lot of so called leveling services that are just out to steal credit card numbers and/or warcraft login accounts. That s why if your considering buying from a leveling service, you have to do your research on that company.
So is there a way to quickly wow power level yourself, so you don t have to worry about some of the cons that I listed above. Well the answer in short is yes, you can learn the secrets that the professional gamers use when you buy a wow leveling service. After all if it works for the people that are leveling your character then it has to work for you. There are several World of Warcraft power leveling guides. But the top one has to be Brains Kopps 1-60, 60-70 power leveling guide. In this guide it teaches you the secrets of power leveling in warcraft, the ones that the pro gamers use. By power leveling this way you are not only are you getting the gaming experience you are quickly leveling your wow character. Also, since you are not giving out your account information you don t have to worry about credit card fraud or someone stealing your account. This is a big plus for me.
So in closing, what I m saying is if you want something done right, then you re going to have to do it yourself. Power leveling guides gives you all of the benefits of a leveling service with none of the disadvantages.
Backgammon Online
The history of backgammon, the oldest known board game, is an interesting one that began almost 5,000 years ago in Mesopotamia. Numerous variations of the game were adopted by other cultures throughout the history of backgammon. Archaeologists continue to discover many similar games in the ruins of ancient civilizations as they explore the intriguing history of backgammon.
The actual name for backgammon comes from a Welsh term meaning “wee battle.” However, the history of backgammon reflects many different names and versions. The aristocracy and slave population of Egypt and Greece played a similar game called, “senat.” The Romans changed the number of dice from two to three and called it “bac gamen” or “back game.” From the Roman civilization, backgammon moved to Persia, where it was again played with two dice in a game called “Takhteh Nard" or "Battle on Wood." During the time of the Crusades, the Anglo Saxon soldiers and traders played yet another version called “Tables” or “Tabula.”
Throughout the history of backgammon, the Church attempted several times to ban the game, but always failed. Cardinal Woolsey, in the 16th century, ordered all the boards burned, calling the game “the devil’s folly.” Burning the boards was useless, however, since any type of board could be drawn in dirt or sand and played with small pebbles. Dice were often handmade and were small enough to be easily concealed on a person or hidden in someone’s home. Furthermore, the English were very clever and decided to disguise the backgammon board as a folding book. Their innovative craftsmanship is still evident in the board we use today.
Edmund Hoyle, the famous writer and gamesman, documented the rules and the history of backgammon in the mid 1700’s. Colonists from England brought backgammon to their homes in America, along with chess and other board games of the times. Although the game of backgammon lost some popularity in the Victorian era, it quickly reappeared and gained strength in the 20th century. At this time, an unknown inventor devised the doubling cube, which offers players the opportunity to multiply their initial wager by the amount on the doubling cube. Of course, some strategy and experience is needed before using the doubling cube.
Tournaments, books, magazines, and clubs are now a part of the history of backgammon. The introduction of the game on the Internet has increased its popularity to an even greater extent. Backgammon is a fast-paced, challenging, and entertaining game of skill and luck.
The actual name for backgammon comes from a Welsh term meaning “wee battle.” However, the history of backgammon reflects many different names and versions. The aristocracy and slave population of Egypt and Greece played a similar game called, “senat.” The Romans changed the number of dice from two to three and called it “bac gamen” or “back game.” From the Roman civilization, backgammon moved to Persia, where it was again played with two dice in a game called “Takhteh Nard" or "Battle on Wood." During the time of the Crusades, the Anglo Saxon soldiers and traders played yet another version called “Tables” or “Tabula.”
Throughout the history of backgammon, the Church attempted several times to ban the game, but always failed. Cardinal Woolsey, in the 16th century, ordered all the boards burned, calling the game “the devil’s folly.” Burning the boards was useless, however, since any type of board could be drawn in dirt or sand and played with small pebbles. Dice were often handmade and were small enough to be easily concealed on a person or hidden in someone’s home. Furthermore, the English were very clever and decided to disguise the backgammon board as a folding book. Their innovative craftsmanship is still evident in the board we use today.
Edmund Hoyle, the famous writer and gamesman, documented the rules and the history of backgammon in the mid 1700’s. Colonists from England brought backgammon to their homes in America, along with chess and other board games of the times. Although the game of backgammon lost some popularity in the Victorian era, it quickly reappeared and gained strength in the 20th century. At this time, an unknown inventor devised the doubling cube, which offers players the opportunity to multiply their initial wager by the amount on the doubling cube. Of course, some strategy and experience is needed before using the doubling cube.
Tournaments, books, magazines, and clubs are now a part of the history of backgammon. The introduction of the game on the Internet has increased its popularity to an even greater extent. Backgammon is a fast-paced, challenging, and entertaining game of skill and luck.
Wednesday, December 1, 2010
Backgammon is thought to be the oldest game in the world
Backgammon is thought to be the oldest game in the world, and archaeologists have found backgammon sets that date from as long ago as 3,000 BC. It is a classic game of luck combined with strategy, as you must roll dice and then choose how best to move. The great thing about backgammon is that the rules are simple to explain, but mastering the game can take a lifetime. Unlike chess, the game is also quick to pick up and play, with games often lasting only a few minutes.
Basically, there are two sides on a backgammon board, each with twelve spaces, for a total of twenty-four spaces. These spaces are numbered from 1 to 24 in opposite directions for the two players, so player one’s space 1 is player two’s space 24, and so on. Where each players’ counters (checkers) are placed varies depending on the rules being used, but a common configuration is five on 6 and 13, three on 8, and two on 24.
To begin the game, you each roll one of the dice, and the player who rolls the highest gets the first turn using the numbers from both dice. The rule is that each number is a move, so if you roll a one and a six, you can move one checker one space and one checker six spaces.
This is where it starts to get a bit complicated, but stick with it. When you’re deciding which checker to move and where, you have to consider which moves are allowed. Your checkers can only move to spaces that have no checkers, only your checkers, or only one of your opponent’s checkers – you cannot move to any space that has two or more of your opponent’s checkers. However, if you land on a space where your opponent has only one checker, you have taken it and can put it on the ‘bar’ in the middle of the board. The bar counts as ‘space zero’ for dice rolls, and any checkers there must be moved before the others can be.
Basically, there are two sides on a backgammon board, each with twelve spaces, for a total of twenty-four spaces. These spaces are numbered from 1 to 24 in opposite directions for the two players, so player one’s space 1 is player two’s space 24, and so on. Where each players’ counters (checkers) are placed varies depending on the rules being used, but a common configuration is five on 6 and 13, three on 8, and two on 24.
To begin the game, you each roll one of the dice, and the player who rolls the highest gets the first turn using the numbers from both dice. The rule is that each number is a move, so if you roll a one and a six, you can move one checker one space and one checker six spaces.
This is where it starts to get a bit complicated, but stick with it. When you’re deciding which checker to move and where, you have to consider which moves are allowed. Your checkers can only move to spaces that have no checkers, only your checkers, or only one of your opponent’s checkers – you cannot move to any space that has two or more of your opponent’s checkers. However, if you land on a space where your opponent has only one checker, you have taken it and can put it on the ‘bar’ in the middle of the board. The bar counts as ‘space zero’ for dice rolls, and any checkers there must be moved before the others can be.
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